Looting these two rooms will complete the Trainyard puzzle and reward Rust players with a solid amount of goods to haul back home. Once power has returned to the building, head back to the stairs on the outside and explore the third and fourth-floor chambers using the Blue and Green Keycards. Here, Rust players will find a switch on a back wall that can be activated with an Electric Fuse. Once these two switches have been turned on, go to the main building near the Trainyard's center and head up the first flight of stairs to enter the second floor. Next, traverse to the opposite side of the landmark place in Rust to a three-story concrete tower and activate the button at the top level. To solve the Trainyard puzzle in Rust, players should begin by heading to the large metal warehouse and flipping the switch on the first floor. Furthermore, it is recommended survivors arm themselves with a ranged weapon since several Scientists guard the puzzle rooms, and there is a possibility of encountering other combative players. It is also possible for Scientists to drop these cards as loot.īefore traveling to the Trainyard, Rust players should put on a Hazmat Suit since the main loot rooms of the Monument have lethal amounts of radiation in the area. On the other hand, Green Keycards primarily spawn in the Lighthouse, Oxum's Gas Station, Abandoned Supermarket, and Junkyard. They can also be purchased from the Outpost in Rust for Scrap ×100. Blue Keycards can be found within Monuments such as the Sewer Branch, Satellite Dish, and Harbor. Next, Rust fans will need a Blue Keycard and Green Keycard to access the Trainyard's interior enclosures that hold the best loot. Related: How to Find More Blueprints in Rust Fuses can also be potentially dropped by hostile Scientists that spawn around the map. Electric fuses are items that can be randomly found in an assortment of crates and barrels throughout the open world. First, survivors need to procure an Electric Fuse required to solve the Trainyard's puzzle and unlock the central loot rooms. Small / Large Oil Rig (requires a red keycard, but in Small Oil Rig, bring a blue keycard to get to the red puzzle door.It is possible to loot the Trainyard in Rust without completing the Monument's puzzle, yet those aiming to maximize their haul should follow several steps in preparation. The easiest entrance to the Cave 6 is in the cliffside passage by the shipping containers. It is found near the Camcorder in a large pile of corpses and protected by an Armsy and Mutant Babies. The employee Keycard is located in a boarded-up alcove near the end of Cave 6 (also known as the Lawyer Cave). Do bring medical items as the radiation inside the building is very high, your hazmat suit will decrease the radiation poisoning but not all) Where is the keycard the forest Gameplay. You will only encounter Bradley APC, which is not a big problem if you hide from it. Launch Site (requires 2 electric fuses, a green keycard and a red keycard. You will encounter scientists that throw F1 Grenades, so prepare medical items and weapons) Military Tunnels (requires an electric fuse, a blue keycard and a red keycard, the green keycard is optional as it only unlocks another path into the monument. It can be obtained in the Water Treatment Plant, Airfield, Power Plant, and Trainyard. However, you will have to start to pull guns out as these red puzzle rooms are always guarded. Elite crates start to spawn in red puzzle rooms. Red Keycard is a required object used to open doors with a red keycard lock.
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